Tasmanian Fortunes in Monopoly GO is a 24-hour, 100-milestone tournament running until 1:00 p.m. ET on August 21, 2026. Its real appeal is not simply the advertised 25,900 dice rolls: players need to decide how far to push for Flags, dice recovery, and Monopoly Go Stickers before point costs become too steep. With 112,900 points required for the full route, selective progress is usually smarter than treating milestone 100 as the default goal.
How Tasmanian Fortunes Scores Points
Points come from Chance, Tax, and Utility spaces. Chance and Utility landings give two base points, while Tax gives three; every reward is multiplied by the roll multiplier selected before moving.
Tax spaces are technically the best result, but distance matters more than the label on one tile. A Tax space far ahead is not automatically worth an expensive roll.
◆ Use low rolls when scoring spaces are outside the common six-to-eight movement range.
◆ Raise the multiplier when two or more scoring tiles can be reached by likely dice totals.
◆ Reduce the multiplier after passing a useful cluster instead of carrying momentum into a poor board position.
The area around GO can be productive because Chance and Tax spaces may sit close together across the corner. Check the exact distances before committing dice. A good setup gives several useful outcomes, while a weak setup asks for one unlikely landing.
The Best Milestone Checkpoints
The reward route has two very different sections. Milestones 1 through 62 contain 17,830 of the total 25,900 dice rolls, all three sticker packs, and every timed boost. After milestone 62, Flags become the main reason to continue.
◆ Milestone 15 is a sensible low-commitment target, paying 375 dice after inexpensive opening stages.
◆ Milestone 25 gives 925 dice, and milestone 26 adds the three-star pink sticker pack for just 175 more points.
◆ Milestone 30 reaches 1,380 cumulative Flags, making it a practical target for players supporting the active race.
◆ Milestone 56 pays 2,200 dice, while milestone 62 delivers 5,000 dice but asks for 11,875 points for that stage.
Milestones 43 and 48, worth 1,400 and 1,650 dice respectively, are worthwhile only when you are already progressing efficiently. The final 5,000-dice reward at milestone 100 costs 22,225 points, nearly twice the milestone 62 requirement. It is an advanced finish, not a routine destination.
When Flags Become Worth the Dice Spend
The event contains 8,650 Flags, but only 3,030 appear in the first 62 milestones. The remaining 5,620 sit in the late Flag-heavy section, including notable payouts at milestones 77, 89, 97, and 99.
That makes the later route valuable only if your race team can still use the currency. Flags collected after a race stage is effectively decided have much less practical value than dice preserved for the next event.
◆ Push beyond milestone 62 when your team has a clear Flag shortfall.
◆ Stop after milestone 30 when a moderate Flag supply solves your immediate need.
◆ Check the race timer before chasing a large late reward.
Milestone 99 offers the largest single Flag payout at 1,200, but it is buried behind a long and costly stretch. Chasing it makes sense only when those Flags can materially improve the team result.
Timed Rewards and Sensible Stopping Points
Timed rewards appear at milestones 11, 18, 33, 44, 50, and 57. Cash Boost, Builder's Bash, Color Wheel Boost, and Mega Heist are more useful when you have time and resources ready to use them.
Do not cross a timed milestone just before closing the app. Builder's Bash needs cash for several upgrades, Color Wheel Boost is better when color sets are ready, and Cash Boost belongs in an active rolling session.
The strongest Tasmanian Fortunes Monopoly GO plan is to stop at the next reward that matches your goal, rather than chasing every listed prize. Players needing album progress can weigh the early packs alongside dice, while those considering Monopoly Go Stickers buy options should still prioritize efficient dice use and timely Flag collection.